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Warhammer gold Mark gives the preview weekend update
Mark stopped by the forums a bit ago and gave us an update on the Preview Weekend. Things they have found that need fixing, including the hottest topic around, r10 rr6 players going to tier 2 and getting gear then coming back to tier 1 scenarios.
Folks,
Okay, it was a wild and crazy weekend in WAR and while some of you might be tempted to go all Samurai on us for a couple of the bugs, overall things went very, very well. As long-time readers of my notes now, I wont do a Nick Winters and we are anything but pathological liars so well always own up when we make a mistake and we made a couple here. So, Aion Goldlets talk amongst ourselves and have a little chat about the top nine list of the biggest issues and where we stand in regards to them.
(1) Client Crashes Ive talked about this as one of the reasons why we didnt release the NDA until recently. Heres the current status.
- Just a little too many currently. While we are better off than we were in beta, we must do better still before release.
- A number of players will lower spec Air Jordan Shoes machines had more CTDs than higher spec machines.
- Number of fixes already in pipeline. They are working their way through our testing servers and will be pushed to the players once they have been vetted internally.
- Engineering time for CTD issue has remained heavily committed; our top engineers are working on the various issues.
(2) Monster Pathing and AI Well, what can I say other than not even all of King Tuts wealth could have made us feel better for messing up on this one. Well, maybe all his wealth.
- Yes, that monster seems to be behaving a little oddly. Monster responsiveness was very sketchy, odd pauses and tethering issues.
- Oh, was I supposed to go in that direction? Pathing sometimes wonky - mobs get stuck or go in wrong direction.
- Utter confusion at times as both monsters and pets will engage and disengage seemingly at random
- Internal server optimizations last week broke the pathing/AI. And I mean really, really broke it. This truly was a Opps, we broke this code moment for us and we dont have many of them.
- Going to ensure that this problem is fixed this week. As I said in my first Preview Weekend, this is a major concern for us. Fortunately we have no underwater combat in this game or some of the Warhammer Gold NPCs may have been appropriately dubbed land sharks.
(3) Pet Responsiveness With similar issues to Monster Pathing and AI, this was not our finest hour.
- Need to transfer "combat responsiveness" fixes to pets - have pet move immediately on button press.
- Oh no, Mr. Bill! Pets suffer from same pathing and lack of response as general monsters. runescape gold Pets hopping around like they were headed to Del Staters.
(4) Global Cooldown Timers This seems to be a hot topic for players to talk about. However, things arent always as they seem.
- Reality and perception are two different things, Warhammer has a GCD of 1.4s, WoW has 1.5s
- Need to improve on the feeling of sluggishness of the GCD and UI.
- Or is it really 2.0 seconds? Bug with display where our timer shows 2s when it is really 1.4
- Next in line please? We will add in better "slop timer" to allow players 0.3s extra to pre-queue a second ability followup.
- Ability not ready messaging needs to be improve, a sound effect if Global Cooldown in effect, maybe more aion power leveling cowbell?
(5) Client Performance This is one of those issues
- Need better scalers on effects, sounds, graphics, etc to help lower end machines (already lots of additions to coders)
- This thing loves memory like Dan Aykroyd loves bass. We have already improved the memory consumption of the client and taken 100M out of current test best.
(6) Better animations
- So much more coming in the next two versions of the client. We are currently incorporating serious amounts of new animations into the game. Hopefully nobody will sneak a coneheads model into the game.
- Look at what my XXXX does now? Over the next aion online goldmonth we will address many class-attack specific issues across all 20 careers.
- U think you can dance? Nope, but we have added new racial animations for movement, fidgets and redid some emotes.
(7) Texture Blurring
- Textures are currently cached in a manner that results in blurriness on entering a region.
- We will look at adding a client scalar.
(8) Targeting, Camera, etc
- Currently our targeting system differs from many MMOs inTennis Rackets terms of our features and how we go about things. We will identify and make a more standard initial setup but allow flexibility.
- Will add additional keybinding selections to allow flexibility
(9) Renown rank gear
- Unfortunately, a new bug (well an old bug we fixed and then managed to break again) which allowed Rank 10 RR 6 players can go to Tier 2 to get better gear and then come back to Tier 1 and own scenarios. We are currently working on a fix.
I hope you enjoyed the Preview Weekend and we thank you for your interest and we hope, patronage of our game.
Guess what folks, thats the news and I am outta here!
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